Walkthrough

For discussing anything in the Doom universe.
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MISTOdodo
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Post by MISTOdodo » Wed Jul 13, 2005 01:08

you know what, i think ill do a portion of a walkthrough, dont get me wrong, i would love to write the whole thing, but whenever i start doing something, i kinda get sidetracked and start something else. but yes, i will contribute what i can
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Wester547 wrote:And @ Psuedo Faedo, beguile and dolt are seldomly aberrant words in today's English vernacular.

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Post by reap3r » Wed Jul 13, 2005 01:10

maybe me and quake can do it?
Horsepower
Torque
Speed
Power

All in a Roush Mustang :)

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Post by MISTOdodo » Wed Jul 13, 2005 01:18

yeah man, lets do it
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Wester547 wrote:And @ Psuedo Faedo, beguile and dolt are seldomly aberrant words in today's English vernacular.

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Post by reap3r » Wed Jul 13, 2005 01:19

sounds good
Horsepower
Torque
Speed
Power

All in a Roush Mustang :)

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Post by MISTOdodo » Wed Jul 13, 2005 16:27

k, i finished the first level last night in about an hour, at this rate, we could have it done by the end of the month, although, on the 21st, im gonna be on a vacation....i wont be able to play RoE in that time period. so ill work as fast as i can to get my portion done.
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Post by MISTOdodo » Thu Aug 18, 2005 00:00

sorry ppl, i was on vacation for almost a month, so i wasnt able to continue the RoE walkthrough, but i will get right back on it and try to be done before the start of the schoolyear.
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Post by Fluffy Kitty » Thu Aug 18, 2005 13:48

Remember to give me credit for my boss walkthroughs!
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WOOHOO! nVidia Geforce 7800 here I come!
+3|-| |2@|\|[)0|\/||\|3$$!!! 0|\/|6 +3|-| |2@|\|[)0|\/||\|3$$!1!

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Post by MISTOdodo » Thu Aug 18, 2005 18:53

of course i will
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Post by MISTOdodo » Wed Aug 24, 2005 16:17

ok, now i think ill start posting the levels I do, as to show my progress

=================================================================
------------------Level 1: Main Excavation-----------------------
=================================================================

Yes, Yes, you have just seen the pretty cinematic (or skipped it),
and now you are here, your buddies are dead. Just you. Armed
with a pistol and the artifact that looks like a heart with a
some metal and a grenade pin attatched to it. It isn't beating
just yet, but have patience.

First Off, you find yourself in a corridor with the artifact, and
your pistol, feel free to look at the random emails and videos on
your PDA. Now, walk forward and have some crazy "vision" of the
room filling with blood. oooh, scaaaaary. Anyways, take the next
right and find your trusty shotgun, along with a dead marine and
shells.

Now, go back and continue down the hallway you were just in, run
through and you'll witness your first enemy: a forgotten. Take
him out with whatever method you find suitable [TIP: if you can
time it just right, you can use the fists to punch the forgottens
away. one hit kill, no ammo consumed. highly reccomended]

keep walking down the hall, and go left as to avoid the void.
Follow the hall down to find a large cavern with a void on the
left side of it. Go to the Power Cell Generator and remove the
power cell. It will become an inventory item. continue forward,
to be ambushed by more forgottens to the left and front. Keep
going and pick up the video disk about Power Cell Generators. Very
educational. then turn around to the 2nd Power Cell Generator and
insert the Power Cell into it. A chain of platforms will begin to
move up. Jump on one of the Platforms as it comes up, dont jump
too soon, or it could mean ouchie. As you ascend, you will see a
rock ledge with some armor on it, if you feel like it, jump onto
the ledge and grab the armor, unless you like to be a speed demon
in gaming. Hop back on an upcoming platform and resume your
ascent. Beware, there are a couple of forgottens and an Imp
waiting for you there [TIP: A very well placed shotgun round can
kill the imp in one hit. strafe left and right to avoid fireballs,
then sprint into the Imp's Face and Blow his head off. Only one
shell required. Not sure about nightmare mode, im playing this on
veteran]

Continue toward the hallway around the corner. run down the
corridor, and you will find a machinegun in the middle of the
hall, along with a door to your right.

Behind this Door is a rather large cavern, you will encounter more
forgottens and 2 imps, no biggie. directly ahead of the entrance,
you will find an exit covered by large brick. Hop over the bricks
and to the door.

Just before you reach the door, a cinematic will play, showing a
marine giving an Imp "a taste of his own brand", who gives you the
grabber. [TIP: Grabber is VERY efficient in killing forgottens!,
however, don't try to employ the "plasma grabbing" technique that
marine used, its not very useful, especially when you are
surrounded by Imps and Vulgars]

Feel Free to play with random objects with the grabber to get the
feel of it. all you do is press and hold the FIRE key, letting go
propells it, while holding on to it eventually drops after about 5
or so seconds.

Go down the Stairs and get rid of the boxes in your path with the
grabber. go through the opening and into the cavern that awaits.
You will encounter some forgottens, kill em, then keep walking
down, and you'll find a big cavern, take a left and you'll find a
large stairway with voids on either side. kill the forgottens,
and continue up the stairway. you will find a door directly in
front of you, beware, a forgotten is waiting for you behind the
door. Go down the hall and get ambushed by yet MORE forgottens
in small crevices near the floor on both sides of the hall. Then
continue to the end of the hall and kill some imps and a forgotten
waiting for you. take a right and you'll find an elevator exit to
Erebus Dig Site.

-By: Quake0holick-

==================================================================
-------------------------Erebus Dig Site--------------------------
==================================================================

This level stasrts out in the elevator you exited from. It will
ascend, and will stall as some imps and vulgars spawn. But the
elevator soon resumes its ascent.

Now, go all all the way around the elevator and up the stairs. As
you keep walking on the path, you will find grenades on the top of
a box. Pick them up and continue down the path. You should end up
in a room, where a guy hides inside a locker. Talk to him if you
want. However, he doesnt really give you any useful information.
If you've been injured, go to the Medstation to the left of the
locker the guy was in. There should be a video disc about the
Grabber. Once again, educational. Then go forward and pick up
Marcuz Tanner's PDA. The only useful thing on it is a locker
combination, as well as access to a door. Go back out the door
you came, you will encounter 3 imps on your way back down the
stairs, where you will meet 2 more imps. To the one-o-clock to
the elevator, there will be a half-opened door, crouch under it
and pass through.

You will see a cinematic showing a vulgar popping out at you,
out a grenade and blow him up. Quick and easy. Go up to the door
to your left, and the newly downloaded PDA will grant you acess
through the door. As you walk through the hall, you will come to a
cavern. Walk straight through and kill the vulgar and spider
waiting for you. Continue on, and to the left, you will see a room
with a large, red portal. hop over the bricks, and you'll see a
cinematic showing the Hell Hunter "Time" come through the portal.
RARRRR.

==================================================================
Hell Hunter Time Strategy by:Fluffy Kitty

HELL HUNTER 1: "TIME"
Health: 1000
Attacks: 15 (Fireball); 10 per each (Fireball Storm); 40 (Slash)
Where: Erebus Labs Sector 2
Ability gained: Hell Time

Ok, first off, the artifact cant do anything yet, and no weapons
of yours will hurt this guy. Also, he can teleport around faster
than a Wraith, throw fireballs, and is not very personable up
close. Nontheless, it is easy to beat him, as you only need one
weapon for this fight: The Ionized Plasma Levitator AKA: The
Grabber.You see those green bolts (Or teal bolts, if you're anal
about it) flying from those two cannons? Catch them and throw them
at him. Each one does 200 damage to him lads! 5 shots (6 on hard,
and 7 on Nightmare) will end this guy's life.
==================================================================

Now that you have beaten the boss, you now have a new power for
the artifact, SLOW TIME! Now the heart will be wildly beating, and
your marine's hands will go from....happy hands...to...old hands!
Now go to the door on your right. In this small room, you find out
that the artifact can be charged by human souls. Go through the
door ahead of you and take a right. Now theres gonna be a slight
tremor as compacting wall start up. Use the artifact to slow time
and pass through the Mighty Walls of death. Take the front or the
left. Doesnt matter, now theres gonna be a Z-Sec Zombie with a
machinegun. Once he has been vanquished, Walk toward the door into
the next room. Take a right to collect health + Shells, then go
back and use the artifact, remove the powercell, and run through
the door. If you dont make it, put the power cell back in and try
again. Now that you're through, continue forward and you'll
receive a new objective, you'll also see a guy fall out a window.
Poor guy. Keep walking and remove the boxes in your way to get
through the door. In the next room an imp will pop out at you.
Once it is dead, walk over to the dead guy and collect his soul.
At the end of the hall to your left a vulgar will spawn, I
reccomend taking him out with a grenade. Go to the next room and
wipe out all the enemies, then continue to the next room.

Now you're gonna find an imp eating a leg, kill it before it has a
chance to attacik you. pick up the shells and armor before going
to the next room. Immediately, a human will fall from the ceiling.
Collect his soul, if you need it. Then you will be ambushed by 2
vulgars and an imp, after they are dead, proceed to the locker and
enter the code 516. Go back on your path to the next room. 3 Z-Sec
zombies will not hesitate to attack you, chuck a grenade at them,
and kill off the remaining scum with the machinegun. As Father
Gregori would say, "Aim for the head!".

In the next room, you'll find a shotgun and machinegun Z-Sec,
followed by an Imp. Then continue to the next room. Now you'll
find an imp to your right. Shoot the barrel next to him. Go down
the steps and download Gregory Martin's PDA. Your Security
clearance will now be updated. Other than that there is nothing
of use in the PDA. Go up to the panel, lower the ladder and kill
the enemies that just spawned.

Go up the ladder, and go through the door straight ahead of you.
There will be a machinegun Z-Sec waiting behind a box for you. Now
go to the room at your left. There's Gonna be a couple of vulgars
waiting for you. Now go through the next door. Insert the power
Cell into the Generator. Retrace your steps after throwing the
elevator switch. There will be a vulgar and two Z-Sec Zombies
waiting to greet you. As you go back outside, there will be
another Z-Sec camping in front of the ladder, once he is finished,
bring out the grabber for the forgottens on the way. Once all the
enemies have been cleared from the perimiter, take the elevator
exit to Erebus Labs.

-By: Quake0holick-
-boss strategy by:Fluffy Kitty-
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Mr. Smith

Post by Mr. Smith » Mon Aug 29, 2005 07:23

***********************************************************************
WALKTHROUGH
For
Doom 3 Resurrection Of Evil
Expansion Pack For Doom 3
By
Ryan Davis
***********************************************************************
Played on Marine difficulty

EREBUS - LEVEL 1 - MAIN EXCAVATION

The Beginning Of The End

After you take the artifact and kill your team walk down the hall. A cut scene shows blood or lava flood the hall. To your right there is a shotgun. (Sorry it’s not the one you were looking forward to.) You have to crouch to get to it.

Some Forgotten appear (Lost souls with horns.) just shot them with your pistol.
Kill another forgotten one around the corner. There is one of those generator things nearby, so remove a power cell. A few more Forgotten appear again use your pistol on them. Near the scaffolding there is a med kit and some bullets. Also next to the corpse is a video disk. Insert the power cell into the generator to get the lift moving. Hop on the lift and take a ride up to the lift depot.

Two Forgotten appear, kill them and stay close to the wall because there is an Imp up ahead. Now you can use your shotty on him. There is some ammo and a met kit on the walk way behind him. Down the hallway is a P-90, some clips, and a med kit. Now proceed through the doors.

Head down the stairs and shoot a few forgotten and a pair of imps. On the scaffolding to your right there are some clips and some med kits. Head out the door and a cut scene ensues. This is the part where you get your Ionized Plasma Levitator. (i.e. The Grabber)


Use the grabber to move the boxex out of your path and head down the stairs. Now a forgotten poops up and you can use your grabber on it. A little further down the tunnel another forgotten poops up. At the end of the tunnel you enter an open area, yet another forgotten gets in your face. Continue through the tunnel till you get to the next room.
Practice using the grabber on the box here if you want, then go down the stairs
to the bottom. Use the grabber to get a box out of your way, then enter the
tunnel beyond and destroy the forgotten one with the grabber. Follow the
tunnel and kill another forgotten one to your left, then enter the open area
and destroy another forgotten one. Continue through the tunnel until you reach
the next room.


There is some armor to your right. Some more forgotten pop up, kill them and take the med kit if you need it. On a ramp on your left there is another med kit and some shells. Walk up the stairs and go thru the door.
Two more forgotten pop up kill them and kill the imp behind them. There is another forgotten in the room ahead of you. There is a med kit to your left. Two imps and a forgotten meet you as you walk up the stairs to the next room.

There are some shells and clips to your right. Then go to the elevator to leave Erebus 1.
Oh and don’t worry, the fun is just starting.

EREBUS - LEVEL 2 - EREBUS DIG SITE



Once you exit the lift head up the stairs. Pick up the grenades on the walkway and continue on along the walkway. Head thru the door and pick up the video disk and PDA. (You will find locker code 516.) You will find a little camping bitch in the lockers.(Just let him die.) Then go back to the first room.

On your trip back down the walkway four Imps will greet you. Welcome them with your shotty. Crawl under the broken door and you will endure another cut scene.

A happy Vulgar greets you and you greet it back with the grabber. With your updated PDA go thru the door that’s up ahead, go down the hall and into the next room.

You’ll find some armor shards and a Vulgar, kill the vulgar and then deal with some trites. There is a med kit to your right, take it if you need it. As you enter the next room a cut scene ensues.


ARE YOU READY TO ROLL WITH THIS?


This is your first boss battle so stay alert.


This boss sometimes shoots one fireball and a bunch of smaller ones.
The single fireball is easy to avoid but the group of smaller ones is a pain. You need to sprint fast to avoid those. The boss makes some weird noise before he does the group shot. To kill the boss use your grabber to catch green balls of plasma the two turrets are firing. Grab the plasma ball and launch it at the boss.

The first time you hit him he will start teleporting around the room and shoot fireballs at you. After a bit he will return to his starting point and start the process over again. The boss is fully fragged after the sixth hit. After he dies you will get your first power, Hell Time.
Hell Time is basically bullet time. Head towards the right turret and out the door.
You will see two bodies glowing, stand next to them and let the artifact absorb the souls. Then head thru the door up ahead. Use the artifact to slow time down and go thru the crushers. Once you are thru kill the Z-sec that greets you up ahead. Then enter the next room.

On the right there are some shells and a med kit. Get the artifact out and remove the power cells from the generator and move under the door.
Go across the walkway and use the grabber to move the boxes out of the way, and head thru the door.
Frag the imp and take the soul from the corpse, shoot the vulgar that’s around the corner before going thru the door. On the other side there’s a Z-sec and two imps, take care of them and go thru the next door and cap another imp. The code for locker 029 is 516. Continue on thru the next door and head into the next room.

In this room there are two Z-secs, do them in and go to the next room.
Shoot the barrels to kill the Z-secs and the imp. Head down the stairs slap another imp and take the armor shards if you need them. Go up the stairs and go thru the door.

There’s an imp to your right as you walk in the room. Kill it and head down the stairs, snatch the PDA, suck another soul and grab a med kit if you wish. A group of enemies comes down on your position so what do you do? Use the artifact and kill the all. After that party you come to a ladder. Use the panel to lower the ladder, climb up and head thru the door at the top.

Ice a Z-sec, take a soul. Frag the two vulgars in the next room and go thru the next door down below.

Put the power cell in the generator and go to the monitor and activate the lift. Three Z-secs leave the lift when it reaches the top floor. Go back thru the door you came, kill a vulgar and two of the Z-secs that came on the lift. After that, go to the room with the lift. Wack the third Z-sec and a few forgottens and climb down the ladder. Enter the lift and exit the level.



If anyone wants to help me with the last 3 levels please send a PM.


I will have the entire walkthrough done by next week.

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Post by MISTOdodo » Tue Aug 30, 2005 13:33

Smith and I have made peace and will work on the walkthrough together. we are doing random levels, and using fluffy kitty's boss strategies still.

I am doing...
levels 1-4, 8, and 11-12

smith is doing those inbetween
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Post by MISTOdodo » Tue Aug 30, 2005 14:51

a couple minutes ago i finished level 3:

==================================================================
----------------------------Erebus Labs---------------------------
==================================================================

First off, you are gonna find yourself in the elevator you exited
the last level in. Feel Free to Explore the cavern you end up in,
collecting weapons and ammo, along with a human who's soul you can
collect. Shortly after the message you recieve, there will be a
number of forgottens that will attack you. Destroy them, and head
on up the stairs to the next room.

In this area, you will be attacked by many wraiths and one trite.
after they are dead, just keep going up the stairs and fight yet
more wraiths. keep going down the hall killing the wraiths on the
way, until you come to a door. immediately to the door's other
side, is a PDA of a man named Stewart Jackson. Now you are gonna
need the artifact to get through all those bluish-green death
balls going back and forth. activate the artifact, and slip on
through. continue through the hallway striaght ahead. you will
find a cavern with a building on the other side, you will quickly
be attacked by a vulgar. soon after killing him, feel free to
explore the room for health and ammo pickups. then go inside the
building, and fight some z-sec zombies mixed with some vulgars.
go up the stairs to your right and find the elevator in the area.
and go to the level above. you will fight two z-sec zombies, and
a locker, which combination you will later find in a PDA. continue
to the next area, with z-sec zombies scattred on the way. go
through the door ahead of you, you will kill a few zombies, and in
the next room, will find a guy who turns into a zombie before your
eyes, kill him before he has the chance to attack, and download his
PDA. Dont forget to take the power cell out of the generator
either. Retrace your steps all the way back to the elevator, and
along the way go to the locker and enter the code 769, and go back
to the elevator to the lower level. once the doors open, there will
be a camping vulgar waiting for you. after he is dead, go through
the door and go to the access panel which you will now be able to
bypass. you will striaght off find a PDA of Steven Crane, which
has a com to a locker in the upcoming area.

Go to the door to your left, and fight a number of zombies, go to
the left in the office area, climb up the ladder, and go through
the area killing random zombies, you will come into a room, with
two small offices behind glass. go in the one to your left, and
find a nice little arcade game. much like super turbo turkey
puncher 3. enter the code 428 and collect the super shotgun and
key inside the locker. the door at the end of the hallway can now
be accessed. go through it into a room. look to your left to find
a power cell generator. remove the power cell. you will soon be
ambushed by many zombies. kill em off, and retrace your steps all
the way back to the ladder. in the middle of your way back, your
vision will turn all red. followed by about ten zombies. finally
go back down the ladder you came in, and through the door. now go
to the artifact control room straight ahead of you.

You will quickly be greeted by a number of vulgars. go down the
hallway which has a window to the right side. go through the door
ahead of you, and to your right insert the two power cells into the
generator that are in your inventory.go to the access panel on your
left and click on 'vent gas'. the room should clean out pretty
quickly. watch behind you as two soldiers will try to ambush you
while the gas is venting. retrace your steps through the hall
again. now you will come to the room that leads 3 ways again. Take
a left through the door, once you are in the next room, look to
your left to find a door that says "artifact storage" above it. Go
through the door, which leads to the room that you just vented out.
now download 'victor kharkov's' PDA, and take a left to the access
panel, you should automatically get a new inventory item just by
walking up to it.You are now given a new objective to find Dr.
Cloud

You will quickly be ambushed by many vulgars. kill them off and
head into the door straight across the steps, where zombies will
come out at you. Keep heading through the hall and to the next
room. There should be a large door with an access panel to the side
saying "open Bay door". Click on it. Inside the bay there should be
an access panel exit to "Erebus Control."

-By: Quake0holick-
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Post by MISTOdodo » Tue Aug 30, 2005 16:04

ooh, got level 4 done, im on a roll today.... 2 hours, 2 levels

===================================================================
--------------------------Erebus Control---------------------------
===================================================================

You are gonna start this one off in the Bay you exited the last
level in. Explore the room a bit, look up and a guy will talk to
you, telling you the power cells are knocked out, and you are
given a new objective: find 2 power cells. Go up the stairs and to
the door at your right, watch out for the imp that will pop out of
the left side of the hall. In this room there will be a zombie and
two z-secs waiting for you. And continue to the next area, as soon
as you walk through the door, a vulgar will come out of the ceiling
before he can get into attack stance, blow him away. Continue
forward and find an access panel which you need to download a PDA
to access. the door to your right is malfunctioning, so just go to
the door straight ahead.

You will now come to a room which there are broken stairs and a
locker to your right, and then enter the code 937, and go forward
through the red, gooey tunnel. In this area you will be attacked by
a group mixed with imps, vulgars and z-secs, keep going down the
pathway and up the stairs, to your left will be another door which
has denied access. So take a left. straight through the walkway
will be an imp waiting in the darkness for you, after he is dead,
take a right up some stairways. Download "Ron Gibbon's" PDA and
turn around to kill the zombie. Head back to the door you just had
access denied to and go straight into the office closest to the
entrance of the room, take out the enemies inside, and collect
health and ammo pickups in the area, go back to the hall and up
the steps. Go into the room to your left and kill all the enemies
inside, step back out and back into the hallway. You will see two
pillars with a door inbetween them. Go to it.

In this room to your right you will see yet another door with
denied access as you are ambushed by two z-secs. go to the next
door. Above you will see "Excavation Transfer" written above the
doorway. This is a rather tall cavern with many ways to fall down.
Kill the vulger that has popped out, and you will recieve a new
objective: "Locate a power cell to start the lift in Excavation
Transfer". Now you've got a shiny new PDA to get access to that
door back there. Retrace your steps to the door and into the newly
accessed room. you will find a number of zombies waiting inside,
and at the right of the room will be a locker. Enter the Code "".
Go back around to the left of the room and take out the power cell
in the generator. You will be ambushed by two vulgars, kill them,
and continue back to the enterance of the room. Go back to the
large cavern where you got the PDA from, kill the enemies in the
area, and insert the power cell into the generator. Now go to your
left where the lift is, and hop onto one of the box-like platforms,
be careful, and hop off on the second level. On the platform, go
through the door and continue down the hallway in it. In the room
it leads to, kill all the enemies in it, and collect the PDA in
the upper-left corner, turn around and go to the next room. Now In
this room there is an arcade game called Hellanoid. Which can be
very fun if you have A.D.D. like I do... Oh crap, im supposed to be
writing the walkthrough. anyways...

Head on into the next room which will have 1 z-sec waiting for you
in it. after that, head into the next room. This is the same room
you were in before, but on the other side. go to your left and down
the stairs to the door which you should have access to, if you
dont, read above for reference. In this room, straight ahead of you
is an access panel. Push the button! This will bring a bridge out
for you to get across. Walk across the bridge, kill the vulgar that
spawns, and head on down the ladder to your right. Go ahead and
take out the two power cells inside the generator near you, turn
around and leave the area. This will of course cause enemies to
spawn. You will now find yourself in the room you were in a while
ago, take a right, killing enemies along the way, go through the
room and straight through the second door inside the room, kill
the imp and vulgar inside, and in the next room you will find
yourself inside the room you started in. put the two power cells
into the generator, and go onto the lift near you, go up the lift,
and a ladder will lower for you, you are now probly gonna link up
with the guy who told you to get the power cells. But nope, hes
dead of course. Go down the ladder and down through the floor to
get into the next area. The Door ahead of you will give you denied
access, so head on into the elevator exit to "Erebus Research"

-By: Quake0holick-
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Wester547 wrote:And @ Psuedo Faedo, beguile and dolt are seldomly aberrant words in today's English vernacular.

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Post by MISTOdodo » Thu Sep 08, 2005 00:38

yay, another level done (level 8 )

===================================================================
------------------------Phobos Labs-Sector 2-----------------------
===================================================================

You'll First find yourself in a Transfer Bay you left sector 1 in.
Feel Free to explore the room for health and ammo. after that, take
a left to see a sign that reads...

Research Facility>
<SkyTram Research

access will be denied to the skytram research, so continue onward
to the Research Facility.

Keep going down the hall 'till you come to the next door, in this
room, look to the left and find a sign that says 'gallery' go into
that room and around the exhibit to find some armor. go back to the
room, take a right to the next room. Go to the left door that reads
'Research Sector A', since the other ways are denied. In here, just
explore the many offices in the area. collect health and ammo, and
go to the office in the center. In here you will find a PDA, then
start to retrace your steps as you are ambushed by a number of
remnants and vulgars. Now once you are back in the main room, bring
out your artifact to prepare for the bruiser soon to come. When the
bruiser spawns, activate the artifact and just simply punch him.
Nice and easy. Look to the left at the door with an access panel
and a sign reading 'Research Sector B'. Go to the panel and
activate the door. Go through the door and down the stairs, now you
will find an office with elizabeth inside with some activated
sentinels keeping the perimeter secured. Walk forward and a
cinematic will play, elizabeth gives you a briefing on what needs
to be done with the artifact. Continue down the halls and through
the next closet-like room. Continue to the next room, which will
have an airlock inside. Cycle the airlock.

Straight off the bat you will find many forgottens waiting for you.
take them out with your gravity gun. continue down the walkway,
grabbing the oxygen tank up the way. take out the two revenants
there, and keep ascending up the stairs. Once at the top level, you
will find a door. Scan your access card. You should have it by now,
and will grant you access through the door.

In this room, go forward, coming to two stairsets, one up and one
down, go to the one leading up, and hit the button on the access
panel. Go back and down the stairs, collect the PDA near the dead
body, and go down the walkway, taking out 2 revenants and 2 vulgars
on the way. Go up the stairs, and find a door with a dead marine
next to it. And YAY your outside again. sprint down the bridge,
ignoring the enemies, rushing to the airlock.

Immediately after the airlock cycling, 2 vulgars will be waiting
for you. Take a left and into the next room. Fight off the enemies
waiting for you. Then take a left and into the next room. There
will be quite the lot of Z-Secs waiting for you. after the area is
secured, there is good news for you fellow A.D.D. guys out there...
there is now a new game! Martain Buddy Blaster!

Anyway, Turn around and go into the door with a box in front of it,
collect the ammo inside and head back. Take a right down the
hallway. 2 Z-Secs will be waiting for you, kill them and head left.
A Few more Z-secs will ambush you, at the end of the hallway, take
the PDA there, turn around and into the door at the side of the
hall. Collect some health and Ammo in this small room, in the next
area, you will find a keycode access panel, and you will hear
'Warning: automated turret guns online' Enter the code '281', and
the bridge will lower, hearing 'automated turrets offline.' Head on
across the bridge, and kill the various z-secs securing the area,
now in this room, you will find your handy dandy plasma gun! Go to
the access panel in the back of the room, and activate the lift.
Now retrace your steps all the way back from the halls, and the
room where martian buddy blaster is. In that room, you are gonna
encounter quite a few vulgars and revenants. Go through the door
at the 7 o clock of the game, through the small room, and take a
right. This time access will be granted to the lift area, go onto
the lift and activate it. Wait a lil' bit, doo doo doo doo doo...

okay there. Go through the room ahead of you, and straight off the
a cinematic will activate where you encounter... Hell Hunter Shield

=====================================
Hell Hunter Shield - By: Fluffy Kitty
=====================================

HELL HUNTER 3: "SHIELD"
Health: 2700
Attacks: 50 (Slash); 35 (Bolt); Up to 100 (Electrical Field)
Where: Phobos Labs Sector 2
Ability gained: Invulnerbility

Oh crap. The other Hell Hunters were pushovers when compared to
this guy. This will be the toughest Hell Hunter fight, but that
doesn't mean it's impossible, or even all that hard if you are good.
I suggest the Chaingun for this guy. First, use your artifact, and
pepper him with .30 caliber bullets. Soon he will become invicible,
but a shield generator will give you the opition to open it up.
Open it up, and fire at it until it blows (Preferrably with the
rocket launcher as we want to conserve chain gun ammo). Repeat this
step another two times, until all the shields are down. Be warned
that all his attacks now do .25 % more damage. Now, if you need
souls, use the fellow up above, or the marines in the hidden
section below. There is also ammo down there, but you are extremely
vulnerable to electrical fields while down there. Use your artifact
one more time and fire away with your chain gun (Or rocket launcher
if you managed to run out of chain gun bullets). Once he's dead,
you are greatly rewarded for your efforts with the best power of
all: Invulnerbility!

================
By: Fluffy Kitty
================

Now that you have your artifact charged with invulnerability, you
should be practically unbeatable! well now, just turn around and
head back to the lift and activacte it. doo doo doo doo.....

Okay, now head on through the hall, takin out the revenant waiting
for you. Take a left and through the clear glass door. Now you
should be in an office. Activate the Panel and collect the PDA
sitting on the desk, now you will see a big tough scary bruiser
stomping his way down the hall. head back to where you were,
activate the artifact, and kill the two bruisers waiting there.
take a right, killing the revenant in your way, and head on down
the hallway, in this room, activate the artifact, and kill the
crapload of enemies on there, once they are gone, activate the
access panel that reads 'open bay door' and exit to Phobos Labs-
Sector 3.

-By: Quake0holick-
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Post by MISTOdodo » Sat Sep 10, 2005 15:51

YAY another level done, only one more level to go...for me anyway...

===================================================================
------------------------Delta Labs-Unknown-------------------------
===================================================================

Ahh, the good ol' Delta Labs have come back for another visit...

You will start off right away in a teleporter, then come out, to
see one of those fire zombies. Kill that, and a revenant and some
forgottens will be on their way. Once you kill the revenant, a Hell
Knight will spawn, but, you will find the good ol' trusty BFG by
you. You better conserve your BFG cells, believe me, there will be
a lot tougher moments than this one later on, so bring out the
double-barrel shotgun and take him down with that. Once they are
all dead, take a left and around the corner to the other side,
making your way to the door. You will end up in a decontamination
chamber, it will malfunction, so just pass on through. A revenant
and some zombies will be working their way around the corner to
your right ahead. So be ready. Around that corner, there is a
2 panel door to your right, kill the fire zombie that will attack
you from the left, and then pass through the door. Two zombies will
immediatley attack you once you open it, pass through the door
ahead of you. Now, you will come to an area you may recognize
easily from doom 3 in delta labs, but dont take time to reminisce,
there is a hell knight! kill him, and then there will be a couple
forgottens and a Revenant that will spawn after he dies. Once the
area is clear, go left and into the teleport, with yellow lines
coming out of it, you will now have teleported to a new area.

Immediately a fire zombie will attack you, once he is dead, a
revenant and some vulgars will spawn, go to the right or left, you
will end up in the same place either way, and head through the
double-paneled door. Through the small hallway and into the next
room. Once you enter, multiple zombies will attack you from the
left, and a fire zombie from the right. Once they are gone, a
Revenant will spawn. Take a left and you will end up on a balcony-
like area, take a left down the hall, and multiple trites will
attack you, then behind you, a revenant will spawn. Kill them, and
continue down the hall, and find another teleport, watch out for
the multiple forgottens coming your way, so jump into the teleport.

Now your environment has changed again, head forward and take a
right down the hall, now a Hell Knight will spawn right behind you,
activate your artifact, and kill him with a punch, along with that
zombie they pointlessly spawned near him. Then continue down the
hall, and to a medium-sized area with a 2 story high ceiling. head
up the small set of stairs, and activate your artifact for the hell
knight that is soon to spawn, kill him, and take a left, on top of
a counter, you will find a PDA, download it, and take a right down
a hallway, once you are at the end, go through the door to your
right. Now you will find yourself in a medical room, kill the fire
zombie in your way, and head to the left side of the room, go to
the left to get to some lockers, be warned, 2 vulgars will spawn
when you get to this point. On both the lockers, enter the code
'634' and you will receive some goodies. Then turn around and down
the hall, take a left on the hall, and you will end up in another
room. Right away you take a look at this room and know you are
screwed, but no matter, you have the trusty artifact! Explore the
room, killing enemies ranging from trites, to vulgars, to a hell
knight. Then go through the door at the opposite end of the room.
It will contain many water tanks used for containing organisms,
kill the trites in the room, and head through the door at the
opposite end. You will come to a hallway in the form of a 'T' you
will be immediately attacked by 2 zombies, and then turn around,
collect the ammo near you, and head to the lift at your right. Once
you are up, take a left and another left, through a door. You will
now find yourself in the room that appears to be the room they did
composition testing on the soul cube in doom 3, kill the various
zombies, and head through the door behind the machine. Now you will
be on the second level of the room you were in before, kill the
Vulgar ahead of you, and continue on your way through the door.
In this room, look out for the 2 Revenants to spawn, take a left
and through the door, where a teleport is located, WEEE! teleport!

Now you will be in a room that appears to be a large teleport,
which it is, go through it, and teleport to HELL!
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Wester547 wrote:And @ Psuedo Faedo, beguile and dolt are seldomly aberrant words in today's English vernacular.

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