Offical walkthrough thread! Complete!

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Tony
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Post by Tony » Sun Aug 15, 2004 05:28

3D if he wont finish it I will

My first level is done and sent to Paul

the only thing is that i did it in wordpad

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Post by Tony » Sun Aug 15, 2004 10:07

communications is now done

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Post by Tony » Mon Aug 16, 2004 04:22

recycling sector 1 is done

right now rpdillon has done delta 4 and hell and is doing delta 5

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Post by Tony » Mon Aug 16, 2004 22:02

paule you might want to check out recycling sector 1 in the walkthrough it doesnt show anything.

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Post by Paul » Mon Aug 16, 2004 22:07

Resolved.

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Tony
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Post by Tony » Tue Aug 17, 2004 00:15

sector 2 is done

rpdillon has done delta 4, hell, and delta 5

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Post by Tony » Thu Aug 19, 2004 01:52

delta 1 and 2A is done rpdillon is working on site 3 i think

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Post by Tony » Mon Aug 23, 2004 03:19

Paul

is there anyway i can find out the viewer hits of the walkthrough?

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Post by Paul » Mon Aug 23, 2004 17:44

No, but it's had 306228 page views as of this post.

The 3 most read levels are:

Communications Transfer with 15992 views
Hell with 14471 views
and Alpha Labs 1 with 9656 views.

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Tony
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Post by Tony » Wed Aug 25, 2004 03:38

Is rick gunna finish the walkthrough is he on vacation or something.

ill do it if hes done bu only durring this weekend

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Post by Chapstick » Wed Aug 25, 2004 04:25

Tony123 wrote:Is rick gunna finish the walkthrough is he on vacation or something.

ill do it if hes done bu only durring this weekend
He stated he was going on vacation until the beginning of Sept. Said he'll finish it when he gets back.
People said I was dumb, but I proved them!

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Tony
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Post by Tony » Thu Aug 26, 2004 02:05

ok cool

Warrick

Post by Warrick » Thu Sep 02, 2004 16:59

Hey guys...registered because I've been reading the walkthrough after each area I clear to see if I have anything to add. I do. I don't know if this is the best place but it does have a big SPOILER warning on top so hope nobody take offence.

When fighting the first big boss (the spider thingy) the trick to winning that fight that I found wasn't mentioned in the walkthrough (or at least I didn't see it). Everything that she hurls at you is aimed at head height. By crouching you can duck it and avoid all damage. You still need to shoot her and avoid the close combat but it's a lot easier to live.

In hell where you have that room right before the supercharger backpack thingy (see below) and that dude with rockets for arms spawns after the gates go down. Well, I was somewhat low on ammo so I just ran past him to pick up the ammo first and the floor fell out and moved me on. Didn't even have to kill him. Oops.

When in hell and you can pick up the supercharger thing that allows you to kill everything with one punch, I ran around and spawned all the big baddies and punched the DeathKnight (?) first. It's a lot easier to shoot the imps after the fact.

When fighting Sarge there are two tricks I learned. First, use your assault rifle for the firt part. Shoot the BFG shots right away when they are still beside Sarge, they do lots of damage to him. After about 3 shots one of the side doors opens up. Go hide in there and keep the AR up. Once Sarge is out of view and going to drive in front of you pull out the rocket launcher and shoot him (they don't even have to be direct hits - I ended up killing him with splash damage off the pillars, I couldn't even see Sarge when he died). Switch back to the rifle if Sarge gets some distance on you because he'll BFG again.

Anyways, just thought I'd add that. Hope this helps someone.

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Post by Tony » Sat Sep 11, 2004 07:08

Hey rick dillon you there

if not should i finish the walkthrough paul?
i think well get to #1 on google quicker!

rms

Post by rms » Mon Sep 13, 2004 17:02

Hi, you should add a section to the Walkthru on AlphaLabs4, about the alternate 'start up EFR' choice. If you take this one the jumping puzzles are a bit harder, and some doors are locked because you didn't take the alternate path, but you also can pick up a hidden Plasma Gun right where the platform that you have to ride on emerges from the wall.

rms

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