All Points Bulletin: Reloaded

video games are fart
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burnfire88
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Re: All Points Bulletin: Reloaded

Post by burnfire88 » Tue Jun 07, 2011 18:07

I'm on right now but east haha, this game is pretty fun now that I've gotten the hang of stuff. Missions are kinda simple, "press f to jason" hahaha. Its lots of fun when you fight other people though.
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Re: All Points Bulletin: Reloaded

Post by Scythe » Wed Jun 08, 2011 03:52

Almost maxed out grissom, kinda
woo
(someone get on haah)
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Re: All Points Bulletin: Reloaded

Post by Quack » Wed Jun 08, 2011 04:58

still so many glitches. im out
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Re: All Points Bulletin: Reloaded

Post by Saladin » Wed Jun 08, 2011 05:12

I got a final tomorrow, so no go until then.

But right around 3 or 4 pm, I'll be hitting it up most likely.
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Re: All Points Bulletin: Reloaded

Post by burnfire88 » Sun Jun 12, 2011 20:43

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Re: All Points Bulletin: Reloaded

Post by samuelmonaghan_aussie » Mon Jun 13, 2011 01:47

pity its so unplayable
i actually liked it, it just really isnt possible when i have a 4-6 second delay on everything
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Re: All Points Bulletin: Reloaded

Post by burnfire88 » Mon Jun 13, 2011 02:15

samuelmonaghan_aussie wrote:pity its so unplayable
i actually liked it, it just really isnt possible when i have a 4-6 second delay on everything
Yea man it has, or has, so much potential. I still like it though, don't have TOO bad lag for me.
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Re: All Points Bulletin: Reloaded

Post by burnfire88 » Wed Dec 07, 2011 07:37

Hugeeeeeeee update. Also it's available to download on Steam, G1's patcher and shit is completely shitty so if you wanna get it, go Steam.
http://forums.gamersfirst.com/topic/236 ... -downtime/
Fight Club!
• Check out APB Reloaded's newest game mode - Fight Club - a proving ground where
you can strut your stuff to show your dominance over the rest of the field.
• Using alternate versions of Financial's under-construction "Beacon" skyscraper and
Waterfront's Baylan Shipping yard, these maps introduce large team battles for
maximum action! Play up to 12 v 12 in Beacon and up to 16 v 16 in Baylan.
• Missions are Criminal v Enforcer and are randomly selected between straight-up
Deathmatch, 3-point Territory Control and 5-point Territory Control at the start
of each round.
• Fight Club is perfect for those looking for bigger and longer missions as well as a way
to work through roles to unlock weapons and more!
• Short on cash? Fight Club is your way to make money for that shiny new gun!
• 32-bit Windows? As Fight Club is more concentrated than the Financial and
Waterfront districts, players with 32-bit windows should notice substantial memory
usage improvements when playing.
• Look out for Fight Club Challenges coming soon!
Complete the challenges to get in-game rewards with something special for those
who are really on top of their game!

Mission Updates
• The UI for some mission objective types have been updated so that they are
represented with visual 'bars' to make it clearer who is winning a mission.
• Some 'contestable' mission types (such as Capture/Hold and Territory Control) have
been updated so that teams now accumulate 'points' while completing the objective.
The team to reach the target number of points first, or the team with the most amount
of points when the timer runs out, will win the mission.
• Which leads us to...

Overtime!
• Wish that the mission didn't end just as you were completing the objective?
Did the other team snatch the item at the last second and walk away with a win when
you led the whole mission? Overtime is here to end your mission with a bang!
• Performing an action on a mission objective as the timer runs out will now enter the
mission into overtime. Complete the objective and then your team will move on to the
next mission stage with time added to the clock. Die tryin' and you lose anyway.
• Capture/Hold and Territory Control missions will now enter overtime if the team
behind on points controls the majority of the mission objevctives when the mission
timer runs out. Overtime will continue until either the team that was losing overtakes
the team that was winning or the team that was winning regain control of the
majority of objectives.

Scoreboard Update
• The scoreboard has undergone a facelift in order to support Fight Club and the new
mission points system. Other changes include:
- The scoreboard is now 'ranked' with the MVP and top players at the top.
- Other characters' symbols will now show up correctly when you click on them.
- Separated Criminals and Enforcers in the character listing, in order to highlight the
teams better.

Camera Changes
• Numerous tweaks to almost all cameras. These include:
- The player camera has been moved in slightly (adjustable with the +/- keys) to give
a more dynamic feel.
- Camera motion on player movement has been lowered and smoothed.
- Nearby explosions will have a greater impact on the camera.
- Greatly improved the vehicle passenger camera.

New Achievements
• Added four new achievements for contact progression
- 'New to the Force' - awarded to Enforcers for maxing out Ty Durrant and
Eva Orlandez
- 'Original G' - awarded to Criminals for maxing out Veronika Lee and Terri Quan
- 'First Pick' - awarded to Enforcers for maxing out Violet Prentiss and Chung Hee
- 'New Blood' - awarded to Criminals for maxing out Strega Bloodrose and
Britney Bloodrose

Auto-Ready
• After spawning into a district or after a mission ends players will now automatically
'Ready Up' after a 30 second timer.
• Players can manually cancel the auto-ready by pressing 'K' during the auto-ready
timer countdown, which will the revert to the old Ready system.

Maps
• Multiple tweaks to both Financial and Waterfront to fix various small issues.

EDIT
Weapons
• OCA: Recoil slightly increased
PMG: Accuracy Slightly Increased, Magazine Capacity increased 18 -> 21
SHAW: Starting Accuracy slightly increased, Movement modifiers decreased, Accuracy regen increased.
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OB_rocks13 wrote:Chill

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if you have the balls to do it

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Re: All Points Bulletin: Reloaded

Post by Saladin » Wed Dec 07, 2011 23:33

I like APB but I got kinda tired of it. I made the characters I wanted to make and no new features have really been added.

What I really want is more extra activities and melee weapons and stuff like that. I really enjoyed the combat but once you've played it a couple dozen times the metagame starts to become kinda obvious, with high level players only really using one or two guns which, with the right upgrades, are basically broken.
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Re: All Points Bulletin: Reloaded

Post by burnfire88 » Sun Dec 11, 2011 03:45

And the hackers run rampant haha, but I dunno, its fun palling up with someone and riding around, doing missions and stuff. I haven't really gotten a chance to play it since the update because the net I have blows at the moment, but I played maybe 20 minutes of the fightclub thing, its ok I guess. It puts you in a sectioned off part of either of the 2 areas, and just does basic missions. I like playing full district better because I like driving and chasing people more.
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OB_rocks13 wrote:Chill

As soon as you become mod, ban ransom for a day

if you have the balls to do it

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