Dark Souls + Oblivion + survival horror??? [Dragon's Dogma]

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Re: Dark Souls + Oblivion + survival horror??? [Dragon's Dog

Post by Ransom » Mon Jun 18, 2012 17:39

well i like it so there! GOOGLE RESULTS NULLIFIED

also i'm curious, what makes you think dragon age a better candidate for this style of language? that world is way more modern and anachronistic

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Re: Dark Souls + Oblivion + survival horror??? [Dragon's Dog

Post by Gordon Frohman » Mon Jun 18, 2012 17:55

Really? I felt the opposite. The way I felt was it seemed really... old timey, I guess?

The way they use 'ser' (same way as in Dragon's Dogma but hold on), arl and bann, for starters makes it sound like the 1000-1500 era of England. The abundance of knight-looking NPC's, the architecture, all the fancy English accents, etc.

Actually, having typed this out I realize that DD has many of these things. I guess the way they speak in DD fits it ok, but I still feel Dragon Age would be more suited for it, at least by a little bit.
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Re: Dark Souls + Oblivion + survival horror??? [Dragon's Dog

Post by Ransom » Mon Jun 18, 2012 18:24

okay so the reason this wouldn't work is because the language of a setting has a HUGE influence on how it reads atmospherically. dogma's language is extremely esoteric and feeds into the game's oddball tone. DA on the other hand was horribly self-serious; if you threw these renn-fair mannerisms in there i have a feeling it would just come off as silly, and not in the endearing way like it does in dogma. context is important!

also frankly bioware's writers couldn't pull it off. it's pretty hard to pull off a voice like this and dogma does it with surprising consistency, largely because it is not afraid to be weird.

i will say that i wish dragon's age (most big modern RPGs for that matter) committed to its world as much as dogma does. language is a critical but sadly overlooked element of world building.

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Re: Dark Souls + Oblivion + survival horror??? [Dragon's Dog

Post by Gordon Frohman » Mon Jun 18, 2012 18:32

Fair enough, those are good points. I take it you didn't like DA:O, huh?
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Re: Dark Souls + Oblivion + survival horror??? [Dragon's Dog

Post by Ransom » Mon Jun 18, 2012 18:46

haha, well, i found it quite flavourless and i was disappointed by its choices and morality. it's not so much that i didn't like it - i enjoyed it at the time - more that in retrospect i don't think it does anything very interesting.

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Re: Dark Souls + Oblivion + survival horror??? [Dragon's Dog

Post by iamthelordhitman » Mon Jun 18, 2012 23:15

so after watching my gf play thru the starter encampment area, i realize that i was quite lucky to pick strider. it seems like the whole "fighter,strider,mage" correlates to "bulbasaur, squirtle, charmander"

cause ive played a mage at end game and its fantastic, but watching her be unable to prevent the hydra from eating her pawns was quite disheartening, considering i loped off a head in 2 seconds by climbing up the neck and wailing away
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Re: Dark Souls + Oblivion + survival horror??? [Dragon's Dog

Post by Gordon Frohman » Tue Jun 19, 2012 01:01

Yeah, the rogue types in this game are the most fun and best IMO.

I wish that they had more awesome moves though.
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Re: Dark Souls + Oblivion + survival horror??? [Dragon's Dog

Post by Ransom » Fri Jun 22, 2012 14:53

holy shit the magick archer's final bow skill is the most ruthlessly badass thing ever

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Re: Dark Souls + Oblivion + survival horror??? [Dragon's Dog

Post by Syringe » Sat Jun 23, 2012 03:20

speaking of DA:O i won a copy of that for ps3 from gamercast believe it or not

it was an ok game
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Re: Dark Souls + Oblivion + survival horror??? [Dragon's Dog

Post by Gordon Frohman » Sat Jun 23, 2012 04:17

Ransom wrote:holy shit the magick archer's final bow skill is the most ruthlessly badass thing ever
Which one was that? I got to rank 8 in that and was like fuck this, the homing arrows were cool but it felt too slow, you know?
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Re: Dark Souls + Oblivion + survival horror??? [Dragon's Dog

Post by Ransom » Sat Jun 23, 2012 10:43

that's its strength! marcher is much more tactical than the other strider classes; the abilities actually allow you to affect the flow of an engagement rather than just deal raw damage and status effects.

the final magic bow skill
slows time as you aim and rips the soul from one of your pawns to power the arrow. it obliterates shit, but carries an awesome tactical dilemma because by its nature you've only ever got a maximum of three shots and your position is weakened with each use. it's the ultimate panic button, i love it.

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Re: Dark Souls + Oblivion + survival horror??? [Dragon's Dog

Post by Ransom » Mon Jun 25, 2012 13:22

THIS IS HOW YOU DO A FUCKING FINALE

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Re: Dark Souls + Oblivion + survival horror??? [Dragon's Dog

Post by iamthelordhitman » Mon Jun 25, 2012 17:22

i giggled at ransom

also:
Capcom today announced that its latest IP, action RPG Dragon’s Dogma, has shipped over one million copies to retailers. It’s the 55th title for the giant Japanese publisher to hit this prestigious milestone, having breached sales charts across the globe whilst accruing favourable review scores.

The number of units shipped does not necessarily translate into how many have been sold to the consumer, though it’s a good show of demand for Dragon’s Dogma. When it launched in late May the game took Japan by storm, trumping first-week sales of any new IP launched within the past decade.

Needless to say, it’s great news for Capcom, the company announcing plans to expand Dragon’s Dogma into the publisher’s next major franchise. This will most likely entail a slew of straight-up sequels; however, knowing Capcom, mobile and/or handheld spin-offs aren’t completely out of the question either.
http://www.thesixthaxis.com/2012/06/25/ ... franchise/
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Re: Dark Souls + Oblivion + survival horror??? [Dragon's Dog

Post by Aliens » Mon Jun 25, 2012 19:31

fucking pc release

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Re: Dark Souls + Oblivion + survival horror??? [Dragon's Dog

Post by Ransom » Tue Jun 26, 2012 06:18

OH THANK GOD

i was kind of terrified the game was doing poorly since it's not getting talked about that much. it popped up around the same time as diablo 3 - seems like it's turned into a slow burn release outside japan and i wonder if those facts are related.

hopefully sequels put as much effort into the english version as they did the first time. dogma has one of the best localisation jobs in recent memory.

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